The Sphere Is Not Flat!

An Applied Computational Geometry Demo

In this demo we present a two-part visualization of P.L. Robinson's "The Sphere Is Not Flat" published in the February 2006 issue of the American Mathematical Monthly, in which he presented a simple proof that a sphere is not flat (i.e. if you project any part of a sphere onto a two-dimensional plane, then distances must be distorted). - Yes, that includes Google Maps (gasp!).

Part 1: Visual Proof

In this section, we aim to give you a good introduction necessary to understand the proof, in addition to visualizing some examples that we feel will aid greatly in understanding quite a powerful yet simple proof. The examples were sourced from abstract scenarios mentioned in the paper.

The navigation arrows at the bottom should help you get started!

Interactive visual proof.

Once you've completed Part I, head over to the fun side in Part II.

Part 2: Try It Yourself!

Here's where you can explore these concepts and experience the non-isometric properties yourself. In this simple doodle, you can create points in the Eudliean space, and watch as they get mapped onto a spherical surface. Now you can compare the relavant distances and come up with examples yourself to demonstrate how they cannot be preserved.

Controls

Applet

Interactive plane and sphere doodle. 0 user-created points; grid hidden; surface shading; sphere zoom 1.0x.

Math behind the scenes

In essence, the mapping function works to maintain the distance from every new point you create, to the reference orange node (in both views). So the distance between the points themselves are different, hence the mapping is not isometric. For every point p in the 2D plane, and its corresponding Sphere point q:

distance(referenceDotIn2D, p) = distance(referenceDotInSphere, q)

given that a distance in 2D space is defined as the length of the straight line connecting two points, and the distance on a Sphere is measured as the length of the shortest great circular arc between them.

Coordinate mapping:

Euclidean 2D Plane
(Reference Radius = π)
Sphere
(Unit Sphere, Radius = 1)
r = distance from origin = sqrt(x^2 + z^2)R = r
x coordinateX = sin(R) * (x/r)
y coordinate (= Zero)Y = cos(R)
z coordinateZ = sin(R) * (z/r)

Future Development

Source Code & Resources